Initial commit with correct .gitignore

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2026-04-15 10:18:59 +03:00
commit c8e553e953
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# Build directories
build/
debug/
release/
# Qt generated files
Makefile*
*.pro.user
*.pro.user.*
*.qmake.stash
*.qmake.cache
moc_*.cpp
ui_*.h
qrc_*.cpp
# Object and library files
*.o
*.obj
*.so
*.a
*.lib
*.dll
*.dylib
# Executables
*.exe
*.out
*.app
# Qt deployment folders
platforms/
styles/
imageformats/
iconengines/
translations/
bearer/
# Common logs/temp files
*.log
*.tmp
*.temp
# OS/editor files
.DS_Store
Thumbs.db
*.swp
*.swo
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QT += core gui widgets opengl
CONFIG += c++11
TEMPLATE = app
TARGET = DotsToSirface
LIBS += -lopengl32
SOURCES += \
src/main.cpp \
src/geometry/surface_reconstruction.cpp \
src/ui/mainwindow.cpp \
src/ui/glview.cpp
HEADERS += \
src/geometry/surface_reconstruction.h \
src/ui/mainwindow.h \
src/ui/glview.h
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# DotsToSirface (Qt 5.11)
Демонстрационная программа на Qt 5.11 C++, которая:
- принимает массив 3D-точек `QVector<Point3f>`;
- строит массив треугольников `QVector<Triangle>`;
- визуализирует точки и полученную треугольную поверхность.
## Вход/выход API
`src/geometry/surface_reconstruction.h`:
- `struct Point3f { float x, y, z; };`
- `struct Triangle { int i0, i1, i2; };`
- `QVector<Triangle> buildSurfaceTriangles(const QVector<Point3f>& points);`
`Triangle` хранит индексы вершин в исходном массиве `points`.
## Как это работает
Реализация использует инкрементальный `Convex Hull 3D`:
- удаление дубликатов точек (epsilon-сравнение);
- поиск стартового тетраэдра;
- поочередное добавление точек с пересчетом видимых граней и горизонта;
- поддержание ориентированных наружу треугольников.
## Ограничения
Текущая реализация строит **выпуклую оболочку** облака точек.
Для невыпуклых объектов и детальной реконструкции произвольной поверхности нужны более сложные алгоритмы (например, alpha-shapes, Poisson reconstruction и т.п.).
## Сборка
Пример для Qt 5.11:
```bash
qmake DotsToSirface.pro
make
```
Для Windows/MSVC используйте соответствующий `nmake`/`jom`.
## Демо
При запуске приложение:
- генерирует тестовое облако точек (приближенная сфера с небольшим шумом);
- строит триангуляцию;
- показывает статистику: количество точек, количество треугольников и время построения;
- отображает сцену в `QOpenGLWidget` (ЛКМ - вращение, колесо - зум).
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#include "surface_reconstruction.h"
#include <QSet>
#include <QString>
#include <QtGlobal>
#include <QtMath>
#include <algorithm>
#include <limits>
namespace
{
const double kEps = 1e-6;
float gNeighborRadiusScale = 3.5f;
struct Point2d
{
double x;
double y;
};
struct UniquePoint
{
Point3f p;
int originalIndex;
};
QString xyKey(const Point3f &p)
{
const qint64 qx = qRound64(static_cast<double>(p.x) / kEps);
const qint64 qy = qRound64(static_cast<double>(p.y) / kEps);
return QString::number(qx) + "_" + QString::number(qy);
}
QVector<UniquePoint> uniquePointsByXY(const QVector<Point3f> &input)
{
QVector<UniquePoint> out;
out.reserve(input.size());
QSet<QString> seen;
for (int i = 0; i < input.size(); ++i) {
const QString key = xyKey(input[i]);
if (!seen.contains(key)) {
seen.insert(key);
out.push_back({input[i], i});
}
}
return out;
}
double orient2d(const Point2d &a, const Point2d &b, const Point2d &c)
{
return (b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x);
}
struct Neighbor
{
int idx;
double d2;
double angle;
};
} // namespace
void setNeighborRadiusScale(const float scale)
{
gNeighborRadiusScale = qBound(0.5f, scale, 20.0f);
}
float neighborRadiusScale()
{
return gNeighborRadiusScale;
}
QVector<Triangle> buildSurfaceTriangles(const QVector<Point3f> &points)
{
QVector<Triangle> triangles;
QVector<UniquePoint> pts = uniquePointsByXY(points);
if (pts.size() < 4) {
return triangles;
}
QVector<Point2d> pts2d;
pts2d.reserve(pts.size());
for (const UniquePoint &up : pts) {
pts2d.push_back({up.p.x, up.p.y});
}
auto dist2xyz = [&](const int a, const int b) -> double {
const double dx = static_cast<double>(pts[a].p.x) - static_cast<double>(pts[b].p.x);
const double dy = static_cast<double>(pts[a].p.y) - static_cast<double>(pts[b].p.y);
const double dz = static_cast<double>(pts[a].p.z) - static_cast<double>(pts[b].p.z);
return dx * dx + dy * dy + dz * dz;
};
QVector<double> nearestDist;
nearestDist.reserve(pts.size());
for (int i = 0; i < pts.size(); ++i) {
double best = std::numeric_limits<double>::max();
for (int j = 0; j < pts.size(); ++j) {
if (i == j) {
continue;
}
const double d2 = dist2xyz(i, j);
if (d2 < best) {
best = d2;
}
}
if (best < std::numeric_limits<double>::max()) {
nearestDist.push_back(qSqrt(best));
}
}
if (nearestDist.isEmpty()) {
return triangles;
}
std::sort(nearestDist.begin(), nearestDist.end());
const double medianNearest = nearestDist[nearestDist.size() / 2];
const double maxNeighborDistance = qMax(1e-6, medianNearest * static_cast<double>(gNeighborRadiusScale));
const double maxNeighborDistance2 = maxNeighborDistance * maxNeighborDistance;
const int kNeighbors = 10;
QSet<QString> uniqueTriangles;
triangles.reserve(pts.size() * 2);
auto triangleKey = [](int a, int b, int c) -> QString {
int v[3] = {a, b, c};
std::sort(v, v + 3);
return QString::number(v[0]) + "_" + QString::number(v[1]) + "_" + QString::number(v[2]);
};
for (int i = 0; i < pts.size(); ++i) {
QVector<Neighbor> neighbors;
neighbors.reserve(pts.size() - 1);
for (int j = 0; j < pts.size(); ++j) {
if (i == j) {
continue;
}
const double d2 = dist2xyz(i, j);
if (d2 <= maxNeighborDistance2) {
const double angle = qAtan2(pts2d[j].y - pts2d[i].y, pts2d[j].x - pts2d[i].x);
neighbors.push_back({j, d2, angle});
}
}
if (neighbors.size() < 3) {
continue;
}
std::sort(neighbors.begin(), neighbors.end(), [](const Neighbor &a, const Neighbor &b) {
return a.d2 < b.d2;
});
if (neighbors.size() > kNeighbors) {
neighbors.resize(kNeighbors);
}
std::sort(neighbors.begin(), neighbors.end(), [](const Neighbor &a, const Neighbor &b) {
return a.angle < b.angle;
});
for (int n = 0; n < neighbors.size(); ++n) {
const int j = neighbors[n].idx;
const int k = neighbors[(n + 1) % neighbors.size()].idx;
if (j == k) {
continue;
}
if (dist2xyz(j, k) > maxNeighborDistance2) {
continue;
}
const double area2 = orient2d(pts2d[i], pts2d[j], pts2d[k]);
if (qAbs(area2) < kEps) {
continue;
}
const QString key = triangleKey(i, j, k);
if (uniqueTriangles.contains(key)) {
continue;
}
uniqueTriangles.insert(key);
if (area2 > 0.0) {
triangles.push_back({pts[i].originalIndex, pts[j].originalIndex, pts[k].originalIndex});
} else {
triangles.push_back({pts[i].originalIndex, pts[k].originalIndex, pts[j].originalIndex});
}
}
}
return triangles;
}
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#ifndef SURFACE_RECONSTRUCTION_H
#define SURFACE_RECONSTRUCTION_H
#include <QVector>
struct Point3f
{
float x;
float y;
float z;
};
struct Triangle
{
int i0;
int i1;
int i2;
};
void setNeighborRadiusScale(float scale);
float neighborRadiusScale();
QVector<Triangle> buildSurfaceTriangles(const QVector<Point3f> &points);
#endif // SURFACE_RECONSTRUCTION_H
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#include <QApplication>
#include "ui/mainwindow.h"
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_UseSoftwareOpenGL);
QApplication app(argc, argv);
MainWindow window;
window.resize(1100, 800);
window.show();
return app.exec();
}
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#include "glview.h"
#include <QMatrix4x4>
#include <QMouseEvent>
#include <QVector3D>
#include <QWheelEvent>
#include <QtMath>
GlView::GlView(QWidget *parent)
: QOpenGLWidget(parent)
, m_yawDeg(-30.0f)
, m_pitchDeg(25.0f)
, m_distance(4.0f)
, m_minDistance(0.5f)
, m_maxDistance(2000.0f)
, m_center(0.0f, 0.0f, 0.0f)
, m_radius(1.0f)
, m_panX(0.0f)
, m_panY(0.0f)
, m_surfaceVisible(true)
{
}
void GlView::setData(const QVector<Point3f> &points, const QVector<Triangle> &triangles)
{
m_points = points;
m_triangles = triangles;
if (!m_points.isEmpty()) {
QVector3D bmin(m_points[0].x, m_points[0].y, m_points[0].z);
QVector3D bmax = bmin;
for (const Point3f &p : m_points) {
bmin.setX(qMin(bmin.x(), p.x));
bmin.setY(qMin(bmin.y(), p.y));
bmin.setZ(qMin(bmin.z(), p.z));
bmax.setX(qMax(bmax.x(), p.x));
bmax.setY(qMax(bmax.y(), p.y));
bmax.setZ(qMax(bmax.z(), p.z));
}
m_center = (bmin + bmax) * 0.5f;
m_radius = qMax(1e-3f, (bmax - bmin).length() * 0.5f);
m_distance = qMax(2.5f * m_radius, 1.0f);
m_minDistance = qMax(0.05f * m_radius, 0.01f);
m_maxDistance = qMax(100.0f * m_radius, m_distance * 2.0f);
m_panX = 0.0f;
m_panY = 0.0f;
}
update();
}
void GlView::setSurfaceVisible(const bool visible)
{
if (m_surfaceVisible == visible) {
return;
}
m_surfaceVisible = visible;
update();
}
void GlView::initializeGL()
{
initializeOpenGLFunctions();
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
m_program.addShaderFromSourceCode(QOpenGLShader::Vertex,
"attribute vec3 aPos;\n"
"uniform mat4 uMvp;\n"
"void main() {\n"
" gl_Position = uMvp * vec4(aPos, 1.0);\n"
"}\n");
m_program.addShaderFromSourceCode(QOpenGLShader::Fragment,
"uniform vec3 uColor;\n"
"void main() {\n"
" gl_FragColor = vec4(uColor, 1.0);\n"
"}\n");
m_program.link();
}
void GlView::resizeGL(int w, int h)
{
glViewport(0, 0, w, h);
}
void GlView::paintGL()
{
glClearColor(0.08f, 0.09f, 0.11f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (m_points.isEmpty()) {
return;
}
QVector<float> vertices;
vertices.reserve(m_points.size() * 3);
for (const Point3f &p : m_points) {
vertices.push_back(p.x - m_center.x());
vertices.push_back(p.y - m_center.y());
vertices.push_back(p.z - m_center.z());
}
QVector<GLuint> indices;
indices.reserve(m_triangles.size() * 3);
QVector<GLuint> edgeIndices;
edgeIndices.reserve(m_triangles.size() * 6);
for (const Triangle &t : m_triangles) {
indices.push_back(static_cast<GLuint>(t.i0));
indices.push_back(static_cast<GLuint>(t.i1));
indices.push_back(static_cast<GLuint>(t.i2));
edgeIndices.push_back(static_cast<GLuint>(t.i0));
edgeIndices.push_back(static_cast<GLuint>(t.i1));
edgeIndices.push_back(static_cast<GLuint>(t.i1));
edgeIndices.push_back(static_cast<GLuint>(t.i2));
edgeIndices.push_back(static_cast<GLuint>(t.i2));
edgeIndices.push_back(static_cast<GLuint>(t.i0));
}
QMatrix4x4 projection;
projection.perspective(45.0f,
static_cast<float>(width()) / qMax(1, height()),
qMax(0.001f, m_distance * 0.001f),
qMax(m_distance + 4.0f * m_radius, m_distance * 2.0f));
QMatrix4x4 view;
view.translate(m_panX, m_panY, -m_distance);
view.rotate(m_pitchDeg, 1.0f, 0.0f, 0.0f);
view.rotate(m_yawDeg, 0.0f, 1.0f, 0.0f);
const QMatrix4x4 mvp = projection * view;
m_program.bind();
m_program.setUniformValue("uMvp", mvp);
m_program.enableAttributeArray("aPos");
m_program.setAttributeArray("aPos", GL_FLOAT, vertices.constData(), 3);
if (m_surfaceVisible) {
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.0f, 1.0f);
m_program.setUniformValue("uColor", QVector3D(0.20f, 0.72f, 0.95f));
if (!indices.isEmpty()) {
glDrawElements(GL_TRIANGLES, indices.size(), GL_UNSIGNED_INT, indices.constData());
}
glDisable(GL_POLYGON_OFFSET_FILL);
glLineWidth(2.2f);
m_program.setUniformValue("uColor", QVector3D(1.0f, 0.2f, 0.08f));
if (!edgeIndices.isEmpty()) {
glDrawElements(GL_LINES, edgeIndices.size(), GL_UNSIGNED_INT, edgeIndices.constData());
}
}
glPointSize(4.0f);
m_program.setUniformValue("uColor", QVector3D(1.0f, 0.85f, 0.2f));
glDrawArrays(GL_POINTS, 0, m_points.size());
m_program.disableAttributeArray("aPos");
m_program.release();
}
void GlView::mousePressEvent(QMouseEvent *event)
{
m_lastMousePos = event->pos();
}
void GlView::mouseMoveEvent(QMouseEvent *event)
{
const QPoint delta = event->pos() - m_lastMousePos;
m_lastMousePos = event->pos();
if (event->buttons() & Qt::LeftButton) {
m_yawDeg += static_cast<float>(delta.x()) * 0.5f;
m_pitchDeg += static_cast<float>(delta.y()) * 0.5f;
m_pitchDeg = qBound(-89.0f, m_pitchDeg, 89.0f);
update();
} else if (event->buttons() & (Qt::RightButton | Qt::MiddleButton)) {
const float panScale = qMax(0.0005f * m_distance, 0.0005f);
m_panX += static_cast<float>(delta.x()) * panScale;
m_panY -= static_cast<float>(delta.y()) * panScale;
update();
}
}
void GlView::wheelEvent(QWheelEvent *event)
{
const float step = static_cast<float>(event->angleDelta().y()) / 120.0f;
const float zoomFactor = qPow(1.15f, step);
m_distance /= zoomFactor;
m_distance = qBound(m_minDistance, m_distance, m_maxDistance);
update();
}
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#ifndef GLVIEW_H
#define GLVIEW_H
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QOpenGLWidget>
#include <QPoint>
#include <QVector3D>
#include <QVector>
#include "../geometry/surface_reconstruction.h"
class GlView : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
explicit GlView(QWidget *parent = nullptr);
void setData(const QVector<Point3f> &points, const QVector<Triangle> &triangles);
void setSurfaceVisible(bool visible);
protected:
void initializeGL() override;
void resizeGL(int w, int h) override;
void paintGL() override;
void mousePressEvent(QMouseEvent *event) override;
void mouseMoveEvent(QMouseEvent *event) override;
void wheelEvent(QWheelEvent *event) override;
private:
QVector<Point3f> m_points;
QVector<Triangle> m_triangles;
QOpenGLShaderProgram m_program;
float m_yawDeg;
float m_pitchDeg;
float m_distance;
float m_minDistance;
float m_maxDistance;
QVector3D m_center;
float m_radius;
float m_panX;
float m_panY;
bool m_surfaceVisible;
QPoint m_lastMousePos;
};
#endif // GLVIEW_H
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#include "mainwindow.h"
#include <QAction>
#include <QElapsedTimer>
#include <QFile>
#include <QFileDialog>
#include <QFileInfo>
#include <QHash>
#include <QInputDialog>
#include <QMessageBox>
#include <QMenuBar>
#include <QRegularExpression>
#include <QRandomGenerator>
#include <QStringList>
#include <QStatusBar>
#include <QTextStream>
#include <QtMath>
#include <algorithm>
#include <limits>
#include "../geometry/surface_reconstruction.h"
#include "glview.h"
namespace
{
struct Dsu
{
QVector<int> parent;
QVector<int> size;
explicit Dsu(const int n)
: parent(n)
, size(n, 1)
{
for (int i = 0; i < n; ++i) {
parent[i] = i;
}
}
int find(int x)
{
while (parent[x] != x) {
parent[x] = parent[parent[x]];
x = parent[x];
}
return x;
}
void unite(const int a, const int b)
{
int ra = find(a);
int rb = find(b);
if (ra == rb) {
return;
}
if (size[ra] < size[rb]) {
qSwap(ra, rb);
}
parent[rb] = ra;
size[ra] += size[rb];
}
};
QVector<Point3f> generateDemoPoints(const int count)
{
QVector<Point3f> points;
points.reserve(count);
QRandomGenerator rng(42u);
for (int i = 0; i < count; ++i) {
const float u = rng.generateDouble() * 2.0f - 1.0f;
const float theta = rng.generateDouble() * 2.0f * static_cast<float>(M_PI);
const float r = 1.0f + (rng.generateDouble() * 0.08f - 0.04f);
const float s = qSqrt(qMax(0.0f, 1.0f - u * u));
Point3f p;
p.x = r * s * qCos(theta);
p.y = r * s * qSin(theta);
p.z = r * u;
points.push_back(p);
}
return points;
}
QVector<Point3f> keepLargestCluster(const QVector<Point3f> &points, int &removedCount, int &clusterCount)
{
removedCount = 0;
clusterCount = 1;
if (points.size() < 8) {
return points;
}
QVector<double> nearestDist;
nearestDist.reserve(points.size());
for (int i = 0; i < points.size(); ++i) {
double best = std::numeric_limits<double>::max();
for (int j = 0; j < points.size(); ++j) {
if (i == j) {
continue;
}
const double dx = static_cast<double>(points[i].x) - static_cast<double>(points[j].x);
const double dy = static_cast<double>(points[i].y) - static_cast<double>(points[j].y);
const double dz = static_cast<double>(points[i].z) - static_cast<double>(points[j].z);
const double d = qSqrt(dx * dx + dy * dy + dz * dz);
if (d < best) {
best = d;
}
}
if (best < std::numeric_limits<double>::max()) {
nearestDist.push_back(best);
}
}
if (nearestDist.isEmpty()) {
return points;
}
std::sort(nearestDist.begin(), nearestDist.end());
const double medianNn = nearestDist[nearestDist.size() / 2];
// Conservative threshold: keeps local neighborhood connected,
// while detached sparse groups are separated.
const double joinDistance = qMax(1e-9, medianNn * 5.0);
const double joinDistance2 = joinDistance * joinDistance;
Dsu dsu(points.size());
for (int i = 0; i < points.size(); ++i) {
for (int j = i + 1; j < points.size(); ++j) {
const double dx = static_cast<double>(points[i].x) - static_cast<double>(points[j].x);
const double dy = static_cast<double>(points[i].y) - static_cast<double>(points[j].y);
const double dz = static_cast<double>(points[i].z) - static_cast<double>(points[j].z);
const double d2 = dx * dx + dy * dy + dz * dz;
if (d2 <= joinDistance2) {
dsu.unite(i, j);
}
}
}
QHash<int, int> compSizes;
for (int i = 0; i < points.size(); ++i) {
const int root = dsu.find(i);
compSizes[root] = compSizes.value(root, 0) + 1;
}
clusterCount = compSizes.size();
int largestRoot = -1;
int largestSize = 0;
for (auto it = compSizes.constBegin(); it != compSizes.constEnd(); ++it) {
if (it.value() > largestSize) {
largestSize = it.value();
largestRoot = it.key();
}
}
QVector<Point3f> filtered;
filtered.reserve(largestSize);
for (int i = 0; i < points.size(); ++i) {
if (dsu.find(i) == largestRoot) {
filtered.push_back(points[i]);
}
}
removedCount = points.size() - filtered.size();
return filtered;
}
QVector<Point3f> downsampleDenseAreas(const QVector<Point3f> &points, int &removedCount)
{
removedCount = 0;
if (points.size() < 16) {
return points;
}
QVector<double> nearestXY;
nearestXY.reserve(points.size());
for (int i = 0; i < points.size(); ++i) {
double best = std::numeric_limits<double>::max();
for (int j = 0; j < points.size(); ++j) {
if (i == j) {
continue;
}
const double dx = static_cast<double>(points[i].x) - static_cast<double>(points[j].x);
const double dy = static_cast<double>(points[i].y) - static_cast<double>(points[j].y);
const double d = qSqrt(dx * dx + dy * dy);
if (d < best) {
best = d;
}
}
if (best < std::numeric_limits<double>::max()) {
nearestXY.push_back(best);
}
}
if (nearestXY.isEmpty()) {
return points;
}
std::sort(nearestXY.begin(), nearestXY.end());
const double medianXY = nearestXY[nearestXY.size() / 2];
const double cellSize = qMax(1e-9, medianXY * 0.8);
struct Bucket
{
double sx;
double sy;
double sz;
int n;
};
QHash<QString, Bucket> buckets;
buckets.reserve(points.size());
for (const Point3f &p : points) {
const qint64 ix = qFloor(static_cast<double>(p.x) / cellSize);
const qint64 iy = qFloor(static_cast<double>(p.y) / cellSize);
const QString key = QString::number(ix) + "_" + QString::number(iy);
if (!buckets.contains(key)) {
buckets.insert(key, {p.x, p.y, p.z, 1});
} else {
Bucket &b = buckets[key];
b.sx += p.x;
b.sy += p.y;
b.sz += p.z;
b.n += 1;
}
}
QVector<Point3f> out;
out.reserve(buckets.size());
for (auto it = buckets.constBegin(); it != buckets.constEnd(); ++it) {
const Bucket &b = it.value();
out.push_back({
static_cast<float>(b.sx / b.n),
static_cast<float>(b.sy / b.n),
static_cast<float>(b.sz / b.n)
});
}
removedCount = points.size() - out.size();
return out;
}
} // namespace
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, m_glView(new GlView(this))
{
setWindowTitle("DotsToSirface - Surface Triangulation Demo");
setCentralWidget(m_glView);
QAction *loadAction = new QAction("Load points (.txt/.csv)...", this);
QAction *generateDemoAction = new QAction("Generate demo points", this);
QAction *showSurfaceAction = new QAction("Show surface", this);
QAction *neighborRadiusAction = new QAction("Neighbor radius...", this);
showSurfaceAction->setCheckable(true);
showSurfaceAction->setChecked(true);
menuBar()->addAction(loadAction);
menuBar()->addAction(generateDemoAction);
menuBar()->addAction(showSurfaceAction);
menuBar()->addAction(neighborRadiusAction);
connect(generateDemoAction, &QAction::triggered, this, [this]() {
const QVector<Point3f> points = generateDemoPoints(350);
rebuildSurface(points, "built-in demo");
});
connect(loadAction, &QAction::triggered, this, [this]() {
const QString filePath = QFileDialog::getOpenFileName(
this,
"Open points file",
QString(),
"Point files (*.txt *.csv *.bin);;Binary files (*.bin);;Text files (*.txt);;CSV files (*.csv);;All files (*.*)");
if (filePath.isEmpty()) {
return;
}
QVector<Point3f> points;
QString errorText;
if (!loadPointsFromFile(filePath, points, errorText)) {
QMessageBox::warning(this, "Load error", errorText);
return;
}
int removedCount = 0;
int clusterCount = 1;
const QVector<Point3f> clustered = keepLargestCluster(points, removedCount, clusterCount);
int denseRemoved = 0;
const QVector<Point3f> filteredPoints = downsampleDenseAreas(clustered, denseRemoved);
const int totalRemoved = removedCount + denseRemoved;
const QString source = totalRemoved > 0
? QString("%1 (clusters: %2, removed: %3, dense: %4)")
.arg(QFileInfo(filePath).fileName())
.arg(clusterCount)
.arg(totalRemoved)
.arg(denseRemoved)
: QFileInfo(filePath).fileName();
rebuildSurface(filteredPoints, source);
});
connect(showSurfaceAction, &QAction::toggled, this, [this](const bool enabled) {
m_glView->setSurfaceVisible(enabled);
});
connect(neighborRadiusAction, &QAction::triggered, this, [this]() {
bool ok = false;
const double value = QInputDialog::getDouble(
this,
"Neighbor radius",
"Radius scale (0.5 .. 20.0):",
static_cast<double>(neighborRadiusScale()),
0.5,
20.0,
2,
&ok);
if (!ok) {
return;
}
setNeighborRadiusScale(static_cast<float>(value));
if (!m_currentPoints.isEmpty()) {
rebuildSurface(m_currentPoints, m_currentSourceLabel);
} else {
statusBar()->showMessage(QString("Neighbor radius scale set to %1").arg(value), 3500);
}
});
const QVector<Point3f> points = generateDemoPoints(350);
rebuildSurface(points, "built-in demo");
}
void MainWindow::rebuildSurface(const QVector<Point3f> &points, const QString &sourceLabel)
{
m_currentPoints = points;
m_currentSourceLabel = sourceLabel;
QElapsedTimer timer;
timer.start();
const QVector<Triangle> triangles = buildSurfaceTriangles(points);
const qint64 elapsedMs = timer.elapsed();
m_glView->setData(points, triangles);
statusBar()->showMessage(
QString("Source: %1 | Points: %2 | Triangles: %3 | Time: %4 ms")
.arg(sourceLabel)
.arg(points.size())
.arg(triangles.size())
.arg(elapsedMs));
}
bool MainWindow::loadPointsFromFile(const QString &filePath, QVector<Point3f> &points, QString &errorText) const
{
const QString ext = QFileInfo(filePath).suffix().toLower();
QFile file(filePath);
if (!file.open(QIODevice::ReadOnly)) {
errorText = QString("Cannot open file: %1").arg(filePath);
return false;
}
QTextStream stream(&file);
points.clear();
if (ext == "bin") {
const QByteArray raw = file.readAll();
if (raw.size() % static_cast<int>(sizeof(float) * 3) != 0) {
errorText = "Invalid .bin size: expected multiples of 3 floats (x,y,z).";
return false;
}
const int pointCount = raw.size() / static_cast<int>(sizeof(float) * 3);
points.reserve(pointCount);
const float *values = reinterpret_cast<const float *>(raw.constData());
for (int i = 0; i < pointCount; ++i) {
const int k = i * 3;
points.push_back({values[k], values[k + 1], values[k + 2]});
}
} else {
stream.seek(0);
int lineNo = 0;
while (!stream.atEnd()) {
QString line = stream.readLine();
++lineNo;
line = line.trimmed();
if (line.isEmpty() || line.startsWith('#')) {
continue;
}
line.replace(';', ' ');
line.replace(',', ' ');
const QStringList parts = line.split(QRegularExpression("\\s+"), QString::SkipEmptyParts);
if (parts.size() < 3) {
continue;
}
bool okX = false;
bool okY = false;
bool okZ = false;
const float x = parts[0].toFloat(&okX);
const float y = parts[1].toFloat(&okY);
const float z = parts[2].toFloat(&okZ);
if (!(okX && okY && okZ)) {
errorText = QString("Invalid numeric values at line %1").arg(lineNo);
points.clear();
return false;
}
points.push_back({x, y, z});
}
}
if (points.size() < 4) {
errorText = "Need at least 4 valid 3D points in file.";
return false;
}
return true;
}
+28
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@@ -0,0 +1,28 @@
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QString>
#include <QVector>
#include "../geometry/surface_reconstruction.h"
class GlView;
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
private:
void rebuildSurface(const QVector<Point3f> &points, const QString &sourceLabel);
bool loadPointsFromFile(const QString &filePath, QVector<Point3f> &points, QString &errorText) const;
GlView *m_glView;
QVector<Point3f> m_currentPoints;
QString m_currentSourceLabel;
};
#endif // MAINWINDOW_H