Реструктуризация проекта и генератор синтетических датасетов эхолота.
Перенесены backend/frontend/desktop/engine, добавлены вкладки конструктора сцен и генератора датасета с параметрами лучей и длины сетки рельефа, обновлены API и Docker-сборка. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
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"""Batch synthetic sonar dataset generator for PointNet semantic segmentation.
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Produces paired Area_X_scene_XXXX.npy + .obj files under sonar_dataset/.
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Target class 1 = user-provided object (from .obj mesh vertices); class 0 = seafloor / clutter.
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"""
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from __future__ import annotations
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import math
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import random
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from pathlib import Path
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from typing import Any
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from scene_generator import (
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apply_transform,
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export_npy_float64,
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export_obj,
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generate_box,
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generate_pipe,
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generate_sphere,
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generate_torus,
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parse_obj_points,
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points_to_pointnet_rows,
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)
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# Full dataset layout (train / val / test).
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AREA_LAYOUT: list[tuple[int, int]] = [
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(1, 75),
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(2, 75),
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(3, 75),
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(4, 75),
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(5, 100),
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(6, 100),
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]
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TOTAL_FULL_SCENES = sum(n for _, n in AREA_LAYOUT) # 500
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VISIBILITY_TIERS = ("nearly_hidden", "partial", "visible")
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# ---------------------------------------------------------------------------
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# Area naming
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# ---------------------------------------------------------------------------
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def scene_index_to_area_name(index: int) -> tuple[int, int, str]:
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"""Map 0-based global index → (area, scene_number_1based, stem).
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Scene numbers restart at 0001 within each Area.
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"""
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if index < 0:
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raise ValueError("scene index must be >= 0")
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remaining = index
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for area, count in AREA_LAYOUT:
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if remaining < count:
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scene_no = remaining + 1
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stem = f"Area_{area}_scene_{scene_no:04d}"
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return area, scene_no, stem
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remaining -= count
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scene_no = AREA_LAYOUT[-1][1] + remaining + 1
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stem = f"Area_6_scene_{scene_no:04d}"
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return 6, scene_no, stem
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# ---------------------------------------------------------------------------
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# Target object from user .obj
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# ---------------------------------------------------------------------------
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def normalize_object_points(points: list[list[float]]) -> list[list[float]]:
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xs = [p[0] for p in points]
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ys = [p[1] for p in points]
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zs = [p[2] for p in points]
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cx = (min(xs) + max(xs)) * 0.5
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cy = (min(ys) + max(ys)) * 0.5
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cz = (min(zs) + max(zs)) * 0.5
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span = max(max(xs) - min(xs), max(ys) - min(ys), max(zs) - min(zs), 1e-6)
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scale = 1.0 / span
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return [[(p[0] - cx) * scale, (p[1] - cy) * scale, (p[2] - cz) * scale] for p in points]
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def load_object_points_from_obj_text(text: str) -> list[list[float]]:
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"""Parse OBJ vertices and normalize to unit local frame (centered, max span ≈ 1)."""
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points = parse_obj_points(text)
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if len(points) < 3:
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raise ValueError("OBJ model must contain at least 3 vertices.")
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return normalize_object_points(points)
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def resample_object_points(
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template: list[list[float]],
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count: int,
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*,
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noise: float = 0.0,
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seed: int = 1,
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) -> list[list[float]]:
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"""Subsample (or sample with replacement) template points to the requested count."""
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if not template:
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raise ValueError("Object template is empty.")
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rng = random.Random(int(seed))
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count = max(1, int(count))
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out: list[list[float]] = []
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n = len(template)
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for _ in range(count):
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src = template[rng.randrange(n)]
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if noise > 0:
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out.append(
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[
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src[0] + rng.uniform(-noise, noise),
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src[1] + rng.uniform(-noise, noise),
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src[2] + rng.uniform(-noise, noise),
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]
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)
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else:
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out.append([src[0], src[1], src[2]])
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return out
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def object_half_extent_z(points: list[list[float]]) -> float:
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if not points:
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return 0.35
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zs = [p[2] for p in points]
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return max(0.05, (max(zs) - min(zs)) * 0.5)
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# ---------------------------------------------------------------------------
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# Seafloor / clutter
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# ---------------------------------------------------------------------------
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def _seafloor_height(
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x: float,
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y: float,
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*,
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base_z: float,
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amplitude: float,
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frequency: float,
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hills: list[tuple[float, float, float, float]],
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valleys: list[tuple[float, float, float, float]],
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bumps: list[tuple[float, float, float, float]],
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) -> float:
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z = base_z
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z += amplitude * math.sin(frequency * x) * math.cos(frequency * 0.7 * y)
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z += 0.35 * amplitude * math.sin(frequency * 1.7 * y + 0.4)
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for cx, cy, height, radius in hills:
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d2 = (x - cx) ** 2 + (y - cy) ** 2
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if d2 < radius * radius * 4:
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z += height * math.exp(-d2 / max(radius * radius, 1e-6))
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for cx, cy, depth, radius in valleys:
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d2 = (x - cx) ** 2 + (y - cy) ** 2
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if d2 < radius * radius * 4:
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z -= depth * math.exp(-d2 / max(radius * radius, 1e-6))
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for cx, cy, height, radius in bumps:
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d2 = (x - cx) ** 2 + (y - cy) ** 2
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if d2 < radius * radius * 4:
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z += height * math.exp(-d2 / max(radius * radius * 0.5, 1e-6))
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return z
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def _generate_seafloor(
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rng: random.Random,
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*,
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beam_count: int = 45,
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length_count: int | None = None,
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) -> tuple[list[list[float]], dict[str, Any]]:
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"""Sample seafloor as a square relief grid.
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beam_count controls width resolution (X axis).
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length_count controls length resolution (Y axis).
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"""
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beams = max(1, int(beam_count))
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length_points = beams if length_count is None else max(1, int(length_count))
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size_x = rng.uniform(8.0, 16.0)
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size_y = rng.uniform(8.0, 16.0)
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base_z = rng.uniform(-1.2, -0.2)
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amplitude = rng.uniform(0.05, 0.35)
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frequency = rng.uniform(0.4, 2.2)
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noise = rng.uniform(0.005, 0.04)
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hills = [
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(
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rng.uniform(-size_x * 0.4, size_x * 0.4),
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rng.uniform(-size_y * 0.4, size_y * 0.4),
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rng.uniform(0.15, 0.7),
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rng.uniform(0.6, 2.2),
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)
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for _ in range(rng.randint(1, 4))
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]
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valleys = [
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(
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rng.uniform(-size_x * 0.4, size_x * 0.4),
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rng.uniform(-size_y * 0.4, size_y * 0.4),
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rng.uniform(0.1, 0.55),
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rng.uniform(0.5, 2.0),
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)
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for _ in range(rng.randint(1, 3))
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]
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bumps = [
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(
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rng.uniform(-size_x * 0.45, size_x * 0.45),
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rng.uniform(-size_y * 0.45, size_y * 0.45),
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rng.uniform(0.03, 0.18),
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rng.uniform(0.15, 0.55),
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)
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for _ in range(rng.randint(3, 12))
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]
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meta = {
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"sizeX": size_x,
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"sizeY": size_y,
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"baseZ": base_z,
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"amplitude": amplitude,
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"frequency": frequency,
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"hills": hills,
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"valleys": valleys,
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"bumps": bumps,
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"beamCount": beams,
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"lengthCount": length_points,
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"gridWidthPoints": beams,
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"gridLengthPoints": length_points,
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}
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half_x = size_x * 0.5
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half_y = size_y * 0.5
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points: list[list[float]] = []
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for yi in range(length_points):
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y = -half_y if length_points == 1 else (-half_y + size_y * yi / (length_points - 1))
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for xi in range(beams):
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x = -half_x if beams == 1 else (-half_x + size_x * xi / (beams - 1))
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x += rng.uniform(-noise * 2, noise * 2)
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yj = y + rng.uniform(-noise * 2, noise * 2)
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z = _seafloor_height(
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x,
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yj,
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base_z=base_z,
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amplitude=amplitude,
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frequency=frequency,
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hills=hills,
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valleys=valleys,
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bumps=bumps,
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)
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z += rng.uniform(-noise, noise)
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points.append([x, yj, z])
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# Local noise clusters (false sonar clutter blobs)
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for _ in range(rng.randint(1, 5)):
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cx = rng.uniform(-half_x * 0.8, half_x * 0.8)
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cy = rng.uniform(-half_y * 0.8, half_y * 0.8)
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cz = _seafloor_height(
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cx,
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cy,
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base_z=base_z,
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amplitude=amplitude,
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frequency=frequency,
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hills=hills,
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valleys=valleys,
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bumps=bumps,
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) + rng.uniform(0.0, 0.25)
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n_blob = rng.randint(40, 280)
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spread = rng.uniform(0.15, 0.7)
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for _ in range(n_blob):
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points.append(
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[
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cx + rng.gauss(0, spread),
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cy + rng.gauss(0, spread),
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cz + rng.gauss(0, spread * 0.35),
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]
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)
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meta["pingCount"] = length_points
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meta["swathBeams"] = beams
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return points, meta
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def _height_at(x: float, y: float, meta: dict[str, Any]) -> float:
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return _seafloor_height(
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x,
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y,
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base_z=float(meta["baseZ"]),
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amplitude=float(meta["amplitude"]),
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frequency=float(meta["frequency"]),
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hills=meta["hills"],
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valleys=meta["valleys"],
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bumps=meta["bumps"],
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)
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def _generate_false_objects(rng: random.Random, meta: dict[str, Any]) -> list[list[float]]:
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n_objects = rng.randint(0, 6)
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points: list[list[float]] = []
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half_x = float(meta["sizeX"]) * 0.5
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half_y = float(meta["sizeY"]) * 0.5
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for i in range(n_objects):
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kind = rng.choice(["sphere", "box", "torus", "pipe"])
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count = rng.randint(80, 900)
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noise = rng.uniform(0.005, 0.03)
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seed = rng.randint(0, 10_000_000)
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if kind == "sphere":
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local = generate_sphere(
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{"radius": rng.uniform(0.08, 0.55), "count": count, "noise": noise, "seed": seed}
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)
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elif kind == "box":
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local = generate_box(
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{
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"sizeX": rng.uniform(0.15, 1.2),
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"sizeY": rng.uniform(0.15, 1.0),
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"sizeZ": rng.uniform(0.08, 0.6),
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"count": count,
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"noise": noise,
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"seed": seed,
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}
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)
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elif kind == "torus":
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major = rng.uniform(0.15, 0.6)
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local = generate_torus(
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{
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"majorR": major,
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"minorR": rng.uniform(0.03, major * 0.4),
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"count": count,
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"noise": noise,
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"seed": seed,
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}
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)
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else:
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local = generate_pipe(
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{
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"length": rng.uniform(0.4, 2.5),
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"radius": rng.uniform(0.04, 0.2),
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"axis": rng.choice(["x", "y", "z"]),
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"count": count,
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"noise": noise,
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"seed": seed,
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}
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)
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tx = rng.uniform(-half_x * 0.75, half_x * 0.75)
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ty = rng.uniform(-half_y * 0.75, half_y * 0.75)
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floor_z = _height_at(tx, ty, meta)
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# Rest on / slightly into seafloor
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tz = floor_z + rng.uniform(-0.05, 0.35)
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transform = {
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"x": tx,
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"y": ty,
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"z": tz,
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"rx": rng.uniform(-0.4, 0.4),
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"ry": rng.uniform(-0.4, 0.4),
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"rz": rng.uniform(0, 2 * math.pi),
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}
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world = apply_transform(local, transform)
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# Drop points buried deep under seafloor
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for p in world:
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if p[2] >= _height_at(p[0], p[1], meta) - 0.02:
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points.append(p)
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return points
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# ---------------------------------------------------------------------------
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# Balance plan + single scene
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# ---------------------------------------------------------------------------
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def plan_scene_labels(count: int, seed: int) -> list[str]:
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"""Return visibility label per scene: absent | nearly_hidden | partial | visible.
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~50% absent; among present scenes, roughly equal nearly_hidden/partial/visible.
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"""
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count = max(0, int(count))
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rng = random.Random(int(seed) ^ 0xA5A5_5A5A)
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n_with = (count + 1) // 2 # ceil → ~50% with object
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n_without = count - n_with
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labels: list[str] = ["absent"] * n_without
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for i in range(n_with):
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labels.append(VISIBILITY_TIERS[i % 3])
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rng.shuffle(labels)
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return labels
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def _place_object(
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rng: random.Random,
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meta: dict[str, Any],
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visibility: str,
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object_template: list[list[float]],
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object_scale: float = 1.0,
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) -> tuple[list[list[float]], dict[str, Any]]:
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"""Sample, transform, and bury target object; return surviving world points + info."""
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base_scale = max(0.01, float(object_scale))
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if visibility == "nearly_hidden":
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count = rng.randint(80, 600)
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burial = rng.uniform(0.35, 0.75)
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scale = base_scale * rng.uniform(0.7, 1.15)
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elif visibility == "partial":
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count = rng.randint(400, 2500)
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burial = rng.uniform(0.12, 0.4)
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scale = base_scale * rng.uniform(0.8, 1.3)
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else: # visible
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count = rng.randint(1500, 8000)
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burial = rng.uniform(-0.05, 0.15)
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scale = base_scale * rng.uniform(0.85, 1.4)
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noise = rng.uniform(0.004, 0.025)
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local = resample_object_points(
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object_template,
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count,
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noise=noise,
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seed=rng.randint(0, 10_000_000),
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)
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# Apply world scale to unit-normalized template
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local = [[p[0] * scale, p[1] * scale, p[2] * scale] for p in local]
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half_x = float(meta["sizeX"]) * 0.35
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half_y = float(meta["sizeY"]) * 0.35
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tx = rng.uniform(-half_x, half_x)
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ty = rng.uniform(-half_y, half_y)
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floor_z = _height_at(tx, ty, meta)
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half_h = object_half_extent_z(local)
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tz = floor_z + half_h * (1.0 - 2.0 * burial)
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transform = {
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"x": tx,
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"y": ty,
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"z": tz,
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"rx": rng.uniform(-0.25, 0.25),
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"ry": rng.uniform(-0.2, 0.2),
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"rz": rng.uniform(0, 2 * math.pi),
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}
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world = apply_transform(local, transform)
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kept: list[list[float]] = []
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for p in world:
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surface = _height_at(p[0], p[1], meta)
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eps = 0.01 if visibility != "nearly_hidden" else -0.02
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if p[2] >= surface + eps:
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kept.append(p)
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if visibility == "nearly_hidden" and len(kept) < 15 and world:
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ranked = sorted(world, key=lambda p: p[2] - _height_at(p[0], p[1], meta), reverse=True)
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kept = ranked[: max(15, min(40, len(ranked) // 8))]
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info = {
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"visibility": visibility,
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"transform": transform,
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"requestedCount": count,
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"keptCount": len(kept),
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"scale": scale,
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"objectScale": base_scale,
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"burial": burial,
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"classLabel": "object",
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"classId": 1,
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}
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return kept, info
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def generate_sonar_scene(
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*,
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seed: int,
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visibility: str = "absent",
|
||||
object_points: list[list[float]] | None = None,
|
||||
object_scale: float = 1.0,
|
||||
beam_count: int = 45,
|
||||
length_count: int | None = None,
|
||||
) -> dict[str, Any]:
|
||||
"""Build one unique sonar scene. visibility in absent|nearly_hidden|partial|visible."""
|
||||
rng = random.Random(int(seed))
|
||||
if visibility not in ("absent",) + VISIBILITY_TIERS:
|
||||
raise ValueError(f"Unknown visibility: {visibility}")
|
||||
if visibility != "absent" and not object_points:
|
||||
raise ValueError("object_points required when visibility is not absent.")
|
||||
|
||||
floor_pts, meta = _generate_seafloor(rng, beam_count=beam_count, length_count=length_count)
|
||||
clutter = _generate_false_objects(rng, meta)
|
||||
|
||||
jitter = rng.uniform(0.0, 0.015)
|
||||
background = floor_pts + clutter
|
||||
if jitter > 0:
|
||||
background = [
|
||||
[
|
||||
p[0] + rng.uniform(-jitter, jitter),
|
||||
p[1] + rng.uniform(-jitter, jitter),
|
||||
p[2] + rng.uniform(-jitter, jitter),
|
||||
]
|
||||
for p in background
|
||||
]
|
||||
|
||||
drop = rng.uniform(0.0, 0.12)
|
||||
if drop > 0:
|
||||
background = [p for p in background if rng.random() >= drop]
|
||||
|
||||
object_pts: list[list[float]] = []
|
||||
object_info: dict[str, Any] | None = None
|
||||
if visibility != "absent":
|
||||
object_pts, object_info = _place_object(
|
||||
rng,
|
||||
meta,
|
||||
visibility,
|
||||
object_points,
|
||||
object_scale=object_scale,
|
||||
)
|
||||
|
||||
# class 0 = background, class 1 = object
|
||||
rows = points_to_pointnet_rows(background, 0.0)
|
||||
rows.extend(points_to_pointnet_rows(object_pts, 1.0))
|
||||
rng.shuffle(rows)
|
||||
|
||||
xyz = [[r[0], r[1], r[2]] for r in rows]
|
||||
return {
|
||||
"seed": int(seed),
|
||||
"visibility": visibility,
|
||||
"hasObject": visibility != "absent",
|
||||
"object": object_info,
|
||||
"pointCount": len(rows),
|
||||
"objectPointCount": len(object_pts),
|
||||
"backgroundPointCount": len(background),
|
||||
"rows": rows,
|
||||
"points": xyz,
|
||||
"meta": {
|
||||
"sizeX": meta["sizeX"],
|
||||
"sizeY": meta["sizeY"],
|
||||
"beamCount": meta.get("beamCount", beam_count),
|
||||
"lengthCount": meta.get("lengthCount", length_count if length_count is not None else beam_count),
|
||||
"gridWidthPoints": meta.get("gridWidthPoints", beam_count),
|
||||
"gridLengthPoints": meta.get(
|
||||
"gridLengthPoints",
|
||||
length_count if length_count is not None else beam_count,
|
||||
),
|
||||
"pingCount": meta.get("pingCount"),
|
||||
"swathBeams": meta.get("swathBeams"),
|
||||
"floorFeatures": {
|
||||
"hills": len(meta["hills"]),
|
||||
"valleys": len(meta["valleys"]),
|
||||
"bumps": len(meta["bumps"]),
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Batch write / preview load
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
def resolve_output_dir(output_dir: str | Path = "sonar_dataset") -> Path:
|
||||
out = Path(output_dir)
|
||||
if not out.is_absolute():
|
||||
project_root = Path(__file__).resolve().parent.parent
|
||||
out = project_root / out
|
||||
return out
|
||||
|
||||
|
||||
def _downsample_points(points: list[list[float]], max_points: int) -> list[list[float]]:
|
||||
max_points = max(100, int(max_points))
|
||||
if len(points) <= max_points:
|
||||
return points
|
||||
step = max(1, len(points) // max_points)
|
||||
return points[::step][:max_points]
|
||||
|
||||
|
||||
def load_npy_float64_rows(path: Path) -> list[list[float]]:
|
||||
"""Read float64 little-endian .npy array written by export_npy_float64."""
|
||||
import re
|
||||
import struct
|
||||
|
||||
data = path.read_bytes()
|
||||
if data[:6] != b"\x93NUMPY":
|
||||
raise ValueError(f"Not a NumPy .npy file: {path.name}")
|
||||
major = data[6]
|
||||
if major == 1:
|
||||
hlen = struct.unpack_from("<H", data, 8)[0]
|
||||
header = data[10 : 10 + hlen].decode("latin1")
|
||||
offset = 10 + hlen
|
||||
elif major == 2:
|
||||
hlen = struct.unpack_from("<I", data, 8)[0]
|
||||
header = data[12 : 12 + hlen].decode("latin1")
|
||||
offset = 12 + hlen
|
||||
else:
|
||||
raise ValueError(f"Unsupported .npy version: {major}")
|
||||
match = re.search(r"shape'\s*:\s*\((\d+)\s*,\s*(\d+)\)", header)
|
||||
if not match:
|
||||
match = re.search(r"shape':\s*\((\d+),\s*(\d+)\)", header)
|
||||
if not match:
|
||||
raise ValueError(f"Cannot parse .npy shape from {path.name}")
|
||||
n_rows, n_cols = int(match.group(1)), int(match.group(2))
|
||||
expected = n_rows * n_cols * 8
|
||||
body = data[offset : offset + expected]
|
||||
if len(body) < expected:
|
||||
raise ValueError(f"Truncated .npy payload in {path.name}")
|
||||
flat = struct.unpack("<" + "d" * (n_rows * n_cols), body)
|
||||
return [list(flat[i * n_cols : (i + 1) * n_cols]) for i in range(n_rows)]
|
||||
|
||||
|
||||
def _class_counts_from_labeled(points: list[list[float]]) -> dict[str, int]:
|
||||
"""Count classes from rows shaped [x, y, z, class]."""
|
||||
counts: dict[str, int] = {}
|
||||
for row in points:
|
||||
key = str(int(round(float(row[3] if len(row) > 3 else 0))))
|
||||
counts[key] = counts.get(key, 0) + 1
|
||||
return counts
|
||||
|
||||
|
||||
def _class_counts(rows: list[list[float]]) -> dict[str, int]:
|
||||
counts: dict[str, int] = {}
|
||||
for row in rows:
|
||||
key = str(int(round(float(row[6] if len(row) > 6 else 0))))
|
||||
counts[key] = counts.get(key, 0) + 1
|
||||
return counts
|
||||
|
||||
|
||||
def load_scene_preview(
|
||||
*,
|
||||
stem: str,
|
||||
output_dir: str | Path = "sonar_dataset",
|
||||
max_points: int = 25000,
|
||||
) -> dict[str, Any]:
|
||||
"""Load labeled points for a written scene (prefer .npy) for the 3D viewer.
|
||||
|
||||
Each preview point is [x, y, z, class].
|
||||
"""
|
||||
safe = "".join(ch if ch.isalnum() or ch in "_-" else "" for ch in (stem or ""))
|
||||
if not safe or safe != stem:
|
||||
raise ValueError("Invalid scene stem.")
|
||||
out = resolve_output_dir(output_dir)
|
||||
npy_path = out / f"{safe}.npy"
|
||||
obj_path = out / f"{safe}.obj"
|
||||
|
||||
labeled: list[list[float]]
|
||||
if npy_path.is_file():
|
||||
rows = load_npy_float64_rows(npy_path)
|
||||
labeled = [[float(r[0]), float(r[1]), float(r[2]), float(r[6])] for r in rows]
|
||||
elif obj_path.is_file():
|
||||
text = obj_path.read_text(encoding="utf-8", errors="ignore")
|
||||
points = parse_obj_points(text)
|
||||
labeled = [[p[0], p[1], p[2], 0.0] for p in points]
|
||||
else:
|
||||
raise FileNotFoundError(f"Scene not found: {safe}.npy / {safe}.obj")
|
||||
|
||||
full_counts = _class_counts_from_labeled(labeled)
|
||||
preview = _downsample_points(labeled, max_points)
|
||||
return {
|
||||
"stem": safe,
|
||||
"outputDir": str(out),
|
||||
"pointCount": len(labeled),
|
||||
"previewCount": len(preview),
|
||||
"points": preview,
|
||||
"classCounts": full_counts,
|
||||
"classLabels": {"0": "background", "1": "object"},
|
||||
"obj": str(obj_path) if obj_path.is_file() else None,
|
||||
"npy": str(npy_path) if npy_path.is_file() else None,
|
||||
}
|
||||
|
||||
|
||||
def write_scene_files(
|
||||
scene: dict[str, Any],
|
||||
output_dir: Path,
|
||||
stem: str,
|
||||
) -> dict[str, str]:
|
||||
output_dir.mkdir(parents=True, exist_ok=True)
|
||||
npy_path = output_dir / f"{stem}.npy"
|
||||
obj_path = output_dir / f"{stem}.obj"
|
||||
npy_path.write_bytes(export_npy_float64(scene["rows"]))
|
||||
obj_path.write_text(export_obj(scene["points"], object_name=stem), encoding="utf-8")
|
||||
return {"npy": str(npy_path), "obj": str(obj_path), "stem": stem}
|
||||
|
||||
|
||||
def generate_dataset(
|
||||
*,
|
||||
count: int = 5,
|
||||
seed: int = 42,
|
||||
output_dir: str | Path = "sonar_dataset",
|
||||
object_points: list[list[float]],
|
||||
object_name: str | None = None,
|
||||
object_scale: float = 1.0,
|
||||
beam_count: int = 45,
|
||||
length_count: int | None = None,
|
||||
) -> dict[str, Any]:
|
||||
"""Generate `count` unique scenes into output_dir with Area_X naming.
|
||||
|
||||
object_points: normalized template vertices from user .obj (class 1 = object).
|
||||
object_scale: relative size multiplier vs unit-normalized mesh (1.0 = default).
|
||||
beam_count: number of width points for seafloor grid (X axis).
|
||||
length_count: number of length points for seafloor grid (Y axis). Defaults to beam_count.
|
||||
"""
|
||||
count = int(count)
|
||||
if count < 1:
|
||||
raise ValueError("count must be >= 1")
|
||||
if count > 5000:
|
||||
raise ValueError("count must be <= 5000")
|
||||
if not object_points or len(object_points) < 3:
|
||||
raise ValueError("A valid .obj model with at least 3 vertices is required.")
|
||||
object_scale = float(object_scale)
|
||||
if object_scale <= 0:
|
||||
raise ValueError("object_scale must be > 0")
|
||||
if object_scale > 100:
|
||||
raise ValueError("object_scale must be <= 100")
|
||||
beam_count = int(beam_count)
|
||||
if beam_count < 1:
|
||||
raise ValueError("beam_count (Кол-во лучей) must be >= 1")
|
||||
if beam_count > 1024:
|
||||
raise ValueError("beam_count (Кол-во лучей) must be <= 1024")
|
||||
if length_count is None:
|
||||
length_count = beam_count
|
||||
length_count = int(length_count)
|
||||
if length_count < 1:
|
||||
raise ValueError("length_count (Длина) must be >= 1")
|
||||
if length_count > 1024:
|
||||
raise ValueError("length_count (Длина) must be <= 1024")
|
||||
|
||||
out = resolve_output_dir(output_dir)
|
||||
template = normalize_object_points(object_points)
|
||||
|
||||
labels = plan_scene_labels(count, seed)
|
||||
written: list[dict[str, Any]] = []
|
||||
stats = {
|
||||
"total": count,
|
||||
"withObject": 0,
|
||||
"withoutObject": 0,
|
||||
"nearly_hidden": 0,
|
||||
"partial": 0,
|
||||
"visible": 0,
|
||||
"absent": 0,
|
||||
}
|
||||
|
||||
preview_points: list[list[float]] | None = None
|
||||
preview_stem: str | None = None
|
||||
preview_has_object = False
|
||||
|
||||
for i in range(count):
|
||||
visibility = labels[i]
|
||||
scene_seed = int(seed) + i * 10007 + 17
|
||||
scene = generate_sonar_scene(
|
||||
seed=scene_seed,
|
||||
visibility=visibility,
|
||||
object_points=template,
|
||||
object_scale=object_scale,
|
||||
beam_count=beam_count,
|
||||
length_count=length_count,
|
||||
)
|
||||
area, scene_no, stem = scene_index_to_area_name(i)
|
||||
paths = write_scene_files(scene, out, stem)
|
||||
|
||||
entry = {
|
||||
"index": i,
|
||||
"area": area,
|
||||
"scene": scene_no,
|
||||
"stem": stem,
|
||||
"visibility": visibility,
|
||||
"hasObject": scene["hasObject"],
|
||||
"pointCount": scene["pointCount"],
|
||||
"objectPointCount": scene["objectPointCount"],
|
||||
"files": paths,
|
||||
}
|
||||
written.append(entry)
|
||||
|
||||
stats[visibility] = stats.get(visibility, 0) + 1
|
||||
if scene["hasObject"]:
|
||||
stats["withObject"] += 1
|
||||
else:
|
||||
stats["withoutObject"] += 1
|
||||
|
||||
if preview_points is None or (scene["hasObject"] and not preview_has_object):
|
||||
preview_points = [[r[0], r[1], r[2], r[6]] for r in scene["rows"]]
|
||||
preview_stem = stem
|
||||
preview_has_object = bool(scene["hasObject"])
|
||||
|
||||
preview: dict[str, Any] | None = None
|
||||
if preview_points is not None:
|
||||
pts = _downsample_points(preview_points, 25000)
|
||||
preview = {
|
||||
"stem": preview_stem,
|
||||
"points": pts,
|
||||
"pointCount": len(preview_points),
|
||||
"classCounts": _class_counts_from_labeled(preview_points),
|
||||
"classLabels": {"0": "background", "1": "object"},
|
||||
}
|
||||
|
||||
return {
|
||||
"outputDir": str(out),
|
||||
"count": count,
|
||||
"seed": int(seed),
|
||||
"beamCount": beam_count,
|
||||
"lengthCount": length_count,
|
||||
"objectName": object_name,
|
||||
"objectScale": object_scale,
|
||||
"objectVertexCount": len(template),
|
||||
"classLabels": {"0": "background", "1": "object"},
|
||||
"stats": stats,
|
||||
"written": written,
|
||||
"preview": preview,
|
||||
}
|
||||
Reference in New Issue
Block a user