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+350
-23
@@ -20,6 +20,7 @@ from scene_generator import (
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apply_transform,
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export_npy_float64,
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export_obj,
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generate_pipe,
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parse_obj_labeled_points,
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parse_obj_points,
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)
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@@ -37,6 +38,24 @@ TOTAL_FULL_SCENES = sum(n for _, n in AREA_LAYOUT) # 500
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VISIBILITY_TIERS = ("nearly_hidden", "partial", "visible")
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# Built-in object models for the dataset generator (no upload required).
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OBJECT_PRESETS: dict[str, dict[str, Any]] = {
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"pipe": {
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"id": "pipe",
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"label": "Трубопровод",
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"filename": "pipeline.obj",
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# Length is scene-sized at placement time (border→border); params kept for catalog.
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"params": {
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"length": 2.6,
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"radius": 0.22,
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"axis": "y",
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"count": 4000,
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"noise": 0.005,
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"seed": 1,
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},
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},
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}
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# ---------------------------------------------------------------------------
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# Area naming
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@@ -62,9 +81,37 @@ def scene_index_to_area_name(index: int) -> tuple[int, int, str]:
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# ---------------------------------------------------------------------------
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# Target object from user .obj
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# Target object from user .obj or built-in preset
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# ---------------------------------------------------------------------------
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def list_object_presets() -> list[dict[str, Any]]:
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"""Public preset catalog for the dataset UI."""
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return [
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{
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"id": meta["id"],
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"label": meta["label"],
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"filename": meta["filename"],
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}
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for meta in OBJECT_PRESETS.values()
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]
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def load_preset_object_points(preset_id: str) -> tuple[list[list[float]], str]:
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"""Build normalized object points for a built-in preset. Returns (points, filename)."""
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key = str(preset_id or "").strip().lower()
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meta = OBJECT_PRESETS.get(key)
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if meta is None:
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known = ", ".join(sorted(OBJECT_PRESETS)) or "(none)"
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raise ValueError(f"Unknown object preset '{preset_id}'. Known: {known}")
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if key == "pipe":
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points = generate_pipe(dict(meta["params"]))
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else:
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raise ValueError(f"Preset '{preset_id}' has no generator.")
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if len(points) < 3:
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raise ValueError(f"Preset '{preset_id}' produced too few points.")
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return normalize_object_points(points), str(meta["filename"])
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def normalize_object_points(points: list[list[float]]) -> list[list[float]]:
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xs = [p[0] for p in points]
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ys = [p[1] for p in points]
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@@ -286,6 +333,169 @@ def _place_object_in_scene(
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return world, info
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def _terrain_unevenness(meta: dict[str, Any]) -> float:
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"""Summarize seafloor relief strength as a ~0…1 scalar for silt scaling."""
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amp = float(meta.get("amplitude", 0.0))
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hills = meta.get("hills") or []
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valleys = meta.get("valleys") or []
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bumps = meta.get("bumps") or []
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hill_peak = max((float(h[2]) for h in hills), default=0.0)
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valley_peak = max((float(v[2]) for v in valleys), default=0.0)
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bump_peak = max((float(b[2]) for b in bumps), default=0.0)
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score = (
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amp / 0.35
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+ 0.5 * (hill_peak / 0.7)
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+ 0.3 * (valley_peak / 0.55)
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+ 0.25 * (bump_peak / 0.35)
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+ 0.04 * len(hills)
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+ 0.02 * len(bumps)
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)
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return max(0.0, min(1.0, score / 2.2))
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def _place_pipeline_in_scene(
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rng: random.Random,
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meta: dict[str, Any],
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visibility: str,
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object_scale: float = 1.0,
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) -> tuple[list[list[float]], dict[str, Any]]:
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"""Lay a straight pipeline from scan border to border; may be silted over.
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Length spans the full survey rectangle along X or Y (small yaw allowed).
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For ``visible`` there is no silt. For partial / nearly_hidden, randomly
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one silt mound or several (count from visibility and seafloor unevenness).
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"""
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size_x = float(meta["sizeX"])
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size_y = float(meta["sizeY"])
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min_span = min(size_x, size_y)
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base_scale = max(0.01, float(object_scale))
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uneven = _terrain_unevenness(meta)
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# Diameter scales with scene and UI objectScale; length always edge-to-edge.
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radius = max(0.05, min_span * 0.028 * base_scale)
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radius = min(radius, min_span * 0.12)
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along_x = rng.random() < 0.5
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yaw = rng.uniform(-math.radians(10), math.radians(10))
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cos_y = math.cos(yaw)
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sin_y = math.sin(yaw)
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if along_x:
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length = size_x / max(abs(cos_y), 0.88) * 1.04
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cx = 0.0
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cy = rng.uniform(-size_y * 0.12, size_y * 0.12)
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ux, uy = cos_y, sin_y
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nx, ny = -sin_y, cos_y
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else:
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length = size_y / max(abs(cos_y), 0.88) * 1.04
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cx = rng.uniform(-size_x * 0.12, size_x * 0.12)
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cy = 0.0
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ux, uy = -sin_y, cos_y
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nx, ny = -cos_y, -sin_y
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def centerline_xy(t_norm: float) -> tuple[float, float]:
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t = t_norm * length
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return cx + ux * t, cy + uy * t
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# Ось — прямая в 3D: одна высота для всего цилиндра (не повторяет рельеф).
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n_along = max(96, int(max(int(meta["beamCount"]), int(meta["lengthCount"])) * 3))
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n_circ = 28
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floor_samples = [
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_height_at(*centerline_xy(ia / max(n_along - 1, 1) - 0.5), meta)
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for ia in range(n_along)
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]
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# Положить трубу примерно на средний уровень дна, не изгибая ось.
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axis_z = (sum(floor_samples) / max(len(floor_samples), 1)) + radius
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world: list[list[float]] = []
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for ia in range(n_along):
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t_norm = ia / max(n_along - 1, 1) - 0.5 # [-0.5, 0.5]
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px, py = centerline_xy(t_norm)
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for ic in range(n_circ):
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ang = (2.0 * math.pi * ic) / n_circ
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rr = math.cos(ang) * radius
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rz = math.sin(ang) * radius
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world.append([px + nx * rr, py + ny * rr, axis_z + rz])
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# Ил: только partial / nearly_hidden — случайно один холм или несколько.
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silt_bumps: list[tuple[float, float, float, float]] = []
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silt_mode = "none"
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if visibility in ("nearly_hidden", "partial"):
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silt_mode = "several" if rng.random() < 0.5 else "one"
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if silt_mode == "one":
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n_mounds = 1
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elif visibility == "nearly_hidden":
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n_mounds = rng.randint(2, 5) + (1 if uneven > 0.55 else 0)
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else:
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n_mounds = rng.randint(2, 4) + (1 if uneven > 0.65 else 0)
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if visibility == "nearly_hidden":
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span = 0.22 + 0.28 * uneven
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cover = 0.85 + 0.55 * uneven
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else:
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span = 0.14 + 0.22 * uneven
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cover = 0.4 + 0.45 * uneven
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# Один холм — шире/выше; несколько — компактнее и разнесены.
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for i in range(n_mounds):
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if n_mounds == 1:
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t_norm = rng.uniform(-span * 0.55, span * 0.55)
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else:
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t_norm = -span + (2.0 * span) * (i + 0.5) / n_mounds
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t_norm += rng.uniform(-span * 0.12, span * 0.12)
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t_norm = max(-span, min(span, t_norm))
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lateral = rng.uniform(-radius * (1.0 + uneven), radius * (1.0 + uneven))
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px, py = centerline_xy(t_norm)
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sx = px + nx * lateral
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sy = py + ny * lateral
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local_floor = _height_at(sx, sy, meta)
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neighbor = _height_at(sx + radius * 2, sy + radius * 2, meta)
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local_relief = abs(local_floor - neighbor) / max(radius, 1e-3)
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local_factor = 0.75 + min(0.55, 0.35 * local_relief + 0.25 * uneven)
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size_boost = 1.35 if n_mounds == 1 else 1.0
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height = radius * cover * local_factor * size_boost * rng.uniform(0.85, 1.2)
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mound_r = max(
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radius * rng.uniform(2.8, 4.8) * (1.35 if n_mounds == 1 else 1.0),
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min_span * rng.uniform(0.05, 0.1) * (0.85 + 0.3 * uneven),
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)
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silt_bumps.append((sx, sy, height, mound_r))
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else:
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cover = 0.0
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if silt_bumps:
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meta.setdefault("bumps", []).extend(silt_bumps)
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info = {
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"visibility": visibility,
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"kind": "pipe",
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"transform": {
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"x": cx,
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"y": cy,
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"z": 0.0,
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"rx": 0.0,
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"ry": 0.0,
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"rz": yaw if along_x else (yaw + 0.5 * math.pi),
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},
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"scale": base_scale,
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"objectScale": base_scale,
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"radius": radius,
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"length": length,
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"axis": "x" if along_x else "y",
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"hasBend": False,
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"bendAmp": 0.0,
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"axisZ": round(axis_z, 4),
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"burial": 0.0,
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"terrainUnevenness": round(uneven, 4),
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"siltMode": silt_mode,
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"siltCover": round(cover, 4),
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"siltBumpCount": len(silt_bumps),
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"vertexCount": len(world),
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"classLabel": "object",
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"classId": 1,
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}
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return world, info
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def _rasterize_object_hits(
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world_pts: list[list[float]],
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meta: dict[str, Any],
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@@ -368,18 +578,72 @@ def _cast_echosounder_returns(
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# Balance plan + single scene
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# ---------------------------------------------------------------------------
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def plan_scene_labels(count: int, seed: int) -> list[str]:
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def _allocate_by_weights(total: int, weights: list[float]) -> list[int]:
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"""Split ``total`` into integer buckets proportional to non-negative weights."""
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n = len(weights)
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if total <= 0 or n == 0:
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return [0] * n
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w = [max(0.0, float(x)) for x in weights]
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s = sum(w)
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if s <= 0:
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out = [0] * n
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out[0] = total
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return out
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raw = [total * wi / s for wi in w]
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floors = [int(math.floor(r)) for r in raw]
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rem = total - sum(floors)
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order = sorted(range(n), key=lambda i: (raw[i] - floors[i], -i), reverse=True)
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for i in range(rem):
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floors[order[i % n]] += 1
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return floors
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def _clamp_pct(value: float, *, name: str) -> float:
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v = float(value)
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if not math.isfinite(v):
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raise ValueError(f"{name} must be a finite number")
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if v < 0 or v > 100:
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raise ValueError(f"{name} must be in [0, 100], got {v}")
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return v
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def plan_scene_labels(
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count: int,
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seed: int,
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*,
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absent_pct: float = 30.0,
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nearly_hidden_pct: float = 20.0,
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partial_pct: float = 40.0,
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visible_pct: float = 40.0,
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) -> list[str]:
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"""Return visibility label per scene: absent | nearly_hidden | partial | visible.
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~50% absent; among present scenes, roughly equal nearly_hidden/partial/visible.
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Defaults: 30% absent / 70% with object. Of scenes with an object:
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20% nearly_hidden, 40% partial, 40% visible.
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Visibility percents are relative to with-object scenes (normalized if needed).
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"""
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count = max(0, int(count))
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absent_pct = _clamp_pct(absent_pct, name="absent_pct")
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nearly_hidden_pct = _clamp_pct(nearly_hidden_pct, name="nearly_hidden_pct")
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partial_pct = _clamp_pct(partial_pct, name="partial_pct")
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visible_pct = _clamp_pct(visible_pct, name="visible_pct")
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n_without, n_with = _allocate_by_weights(count, [absent_pct, 100.0 - absent_pct])
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tier_weights = [nearly_hidden_pct, partial_pct, visible_pct]
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if n_with > 0 and sum(tier_weights) <= 0:
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raise ValueError(
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"Visibility percents among with-object scenes must sum to > 0 "
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"when there are scenes with an object."
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)
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n_nearly, n_partial, n_visible = _allocate_by_weights(n_with, tier_weights)
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labels: list[str] = (
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["absent"] * n_without
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+ ["nearly_hidden"] * n_nearly
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+ ["partial"] * n_partial
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+ ["visible"] * n_visible
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)
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rng = random.Random(int(seed) ^ 0xA5A5_5A5A)
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n_with = (count + 1) // 2 # ceil → ~50% with object
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n_without = count - n_with
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labels: list[str] = ["absent"] * n_without
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for i in range(n_with):
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labels.append(VISIBILITY_TIERS[i % 3])
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rng.shuffle(labels)
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return labels
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@@ -390,6 +654,7 @@ def generate_sonar_scene(
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visibility: str = "absent",
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object_points: list[list[float]] | None = None,
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object_scale: float = 1.0,
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object_kind: str | None = None,
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beam_count: int = 45,
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length_count: int | None = None,
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) -> dict[str, Any]:
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@@ -397,11 +662,13 @@ def generate_sonar_scene(
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visibility in absent|nearly_hidden|partial|visible.
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Scene size is always beam_count × length_count returns.
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object_kind ``pipe`` places a border-to-border pipeline with optional silt.
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"""
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rng = random.Random(int(seed))
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if visibility not in ("absent",) + VISIBILITY_TIERS:
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raise ValueError(f"Unknown visibility: {visibility}")
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if visibility != "absent" and not object_points:
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kind = (object_kind or "").strip().lower() or None
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if visibility != "absent" and kind != "pipe" and not object_points:
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raise ValueError("object_points required when visibility is not absent.")
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meta = _build_seafloor_meta(rng, beam_count=beam_count, length_count=length_count)
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@@ -410,13 +677,21 @@ def generate_sonar_scene(
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object_info: dict[str, Any] | None = None
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object_hits: dict[tuple[int, int], float] | None = None
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if visibility != "absent":
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world, object_info = _place_object_in_scene(
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rng,
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meta,
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visibility,
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object_points,
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object_scale=object_scale,
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)
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if kind == "pipe":
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world, object_info = _place_pipeline_in_scene(
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rng,
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meta,
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visibility,
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object_scale=object_scale,
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)
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else:
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world, object_info = _place_object_in_scene(
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rng,
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meta,
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visibility,
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object_points,
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object_scale=object_scale,
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)
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object_hits = _rasterize_object_hits(world, meta)
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object_info["hitCellCount"] = len(object_hits)
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object_info["keptCount"] = len(object_hits)
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@@ -533,6 +808,10 @@ def build_run_manifest(
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object_vertex_count: int,
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stats: dict[str, Any],
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written: list[dict[str, Any]],
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absent_pct: float = 30.0,
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nearly_hidden_pct: float = 20.0,
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partial_pct: float = 40.0,
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visible_pct: float = 40.0,
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) -> dict[str, Any]:
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model_filename = _normalize_model_filename(object_name)
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return {
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@@ -551,6 +830,10 @@ def build_run_manifest(
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"beamCount": int(beam_count),
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"lengthCount": int(length_count),
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"objectName": model_filename,
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"absentPct": float(absent_pct),
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"nearlyHiddenPct": float(nearly_hidden_pct),
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"partialPct": float(partial_pct),
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"visiblePct": float(visible_pct),
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},
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"objectVertexCount": int(object_vertex_count),
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"stats": stats,
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@@ -850,12 +1133,17 @@ def iter_generate_dataset(
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count: int = 5,
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seed: int = 42,
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output_dir: str | Path = "sonar_dataset",
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object_points: list[list[float]],
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object_points: list[list[float]] | None = None,
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object_name: str | None = None,
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object_kind: str | None = None,
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object_scale: float = 1.0,
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object_scale_is_max: bool = False,
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beam_count: int = 45,
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length_count: int | None = None,
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absent_pct: float = 30.0,
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nearly_hidden_pct: float = 20.0,
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partial_pct: float = 40.0,
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visible_pct: float = 40.0,
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):
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"""Yield NDJSON-friendly progress events, then a final ``done`` payload.
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@@ -869,8 +1157,13 @@ def iter_generate_dataset(
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raise ValueError("count must be >= 1")
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if count > 5000:
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raise ValueError("count must be <= 5000")
|
||||
if not object_points or len(object_points) < 3:
|
||||
raise ValueError("A valid .obj model with at least 3 vertices is required.")
|
||||
kind = (object_kind or "").strip().lower() or None
|
||||
if kind == "pipe":
|
||||
template: list[list[float]] = []
|
||||
else:
|
||||
if not object_points or len(object_points) < 3:
|
||||
raise ValueError("A valid .obj model with at least 3 vertices is required.")
|
||||
template = normalize_object_points(object_points)
|
||||
object_scale = float(object_scale)
|
||||
if object_scale <= 0:
|
||||
raise ValueError("object_scale must be > 0")
|
||||
@@ -890,13 +1183,24 @@ def iter_generate_dataset(
|
||||
if length_count > 1024:
|
||||
raise ValueError("length_count (Длина) must be <= 1024")
|
||||
|
||||
absent_pct = _clamp_pct(absent_pct, name="absent_pct")
|
||||
nearly_hidden_pct = _clamp_pct(nearly_hidden_pct, name="nearly_hidden_pct")
|
||||
partial_pct = _clamp_pct(partial_pct, name="partial_pct")
|
||||
visible_pct = _clamp_pct(visible_pct, name="visible_pct")
|
||||
|
||||
object_name = _normalize_model_filename(object_name)
|
||||
|
||||
base = resolve_output_dir(output_dir)
|
||||
run_dir = make_generation_run_dir(base, object_name)
|
||||
template = normalize_object_points(object_points)
|
||||
|
||||
labels = plan_scene_labels(count, seed)
|
||||
labels = plan_scene_labels(
|
||||
count,
|
||||
seed,
|
||||
absent_pct=absent_pct,
|
||||
nearly_hidden_pct=nearly_hidden_pct,
|
||||
partial_pct=partial_pct,
|
||||
visible_pct=visible_pct,
|
||||
)
|
||||
written: list[dict[str, Any]] = []
|
||||
stats = {
|
||||
"total": count,
|
||||
@@ -911,6 +1215,7 @@ def iter_generate_dataset(
|
||||
preview_points: list[list[float]] | None = None
|
||||
preview_stem: str | None = None
|
||||
preview_has_object = False
|
||||
object_vertex_count = len(template)
|
||||
|
||||
yield {
|
||||
"type": "start",
|
||||
@@ -936,9 +1241,12 @@ def iter_generate_dataset(
|
||||
visibility=visibility,
|
||||
object_points=template,
|
||||
object_scale=scene_scale,
|
||||
object_kind=kind,
|
||||
beam_count=beam_count,
|
||||
length_count=length_count,
|
||||
)
|
||||
if scene.get("object") and scene["object"].get("vertexCount"):
|
||||
object_vertex_count = int(scene["object"]["vertexCount"])
|
||||
area, scene_no, stem = scene_index_to_area_name(i)
|
||||
paths = write_scene_files(scene, run_dir, stem)
|
||||
|
||||
@@ -995,9 +1303,14 @@ def iter_generate_dataset(
|
||||
"beamCount": beam_count,
|
||||
"lengthCount": length_count,
|
||||
"objectName": object_name,
|
||||
"objectKind": kind,
|
||||
"objectScale": object_scale,
|
||||
"objectScaleIsMax": object_scale_is_max,
|
||||
"objectVertexCount": len(template),
|
||||
"objectVertexCount": object_vertex_count,
|
||||
"absentPct": absent_pct,
|
||||
"nearlyHiddenPct": nearly_hidden_pct,
|
||||
"partialPct": partial_pct,
|
||||
"visiblePct": visible_pct,
|
||||
"classLabels": {"0": "background", "1": "object"},
|
||||
"stats": stats,
|
||||
"written": written,
|
||||
@@ -1017,6 +1330,10 @@ def iter_generate_dataset(
|
||||
object_vertex_count=len(template),
|
||||
stats=stats,
|
||||
written=written,
|
||||
absent_pct=absent_pct,
|
||||
nearly_hidden_pct=nearly_hidden_pct,
|
||||
partial_pct=partial_pct,
|
||||
visible_pct=visible_pct,
|
||||
)
|
||||
write_run_manifest(run_dir, manifest)
|
||||
result["settingsPath"] = str(run_dir / DATASET_RUN_FILENAME)
|
||||
@@ -1028,12 +1345,17 @@ def generate_dataset(
|
||||
count: int = 5,
|
||||
seed: int = 42,
|
||||
output_dir: str | Path = "sonar_dataset",
|
||||
object_points: list[list[float]],
|
||||
object_points: list[list[float]] | None = None,
|
||||
object_name: str | None = None,
|
||||
object_kind: str | None = None,
|
||||
object_scale: float = 1.0,
|
||||
object_scale_is_max: bool = False,
|
||||
beam_count: int = 45,
|
||||
length_count: int | None = None,
|
||||
absent_pct: float = 30.0,
|
||||
nearly_hidden_pct: float = 20.0,
|
||||
partial_pct: float = 40.0,
|
||||
visible_pct: float = 40.0,
|
||||
) -> dict[str, Any]:
|
||||
"""Generate `count` unique scenes into a new timestamped run folder under output_dir."""
|
||||
result: dict[str, Any] | None = None
|
||||
@@ -1043,10 +1365,15 @@ def generate_dataset(
|
||||
output_dir=output_dir,
|
||||
object_points=object_points,
|
||||
object_name=object_name,
|
||||
object_kind=object_kind,
|
||||
object_scale=object_scale,
|
||||
object_scale_is_max=object_scale_is_max,
|
||||
beam_count=beam_count,
|
||||
length_count=length_count,
|
||||
absent_pct=absent_pct,
|
||||
nearly_hidden_pct=nearly_hidden_pct,
|
||||
partial_pct=partial_pct,
|
||||
visible_pct=visible_pct,
|
||||
):
|
||||
if event.get("type") == "done":
|
||||
result = event["result"]
|
||||
|
||||
Reference in New Issue
Block a user